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Vehicle smokes are ridiculous


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#1 LanThaKid

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Posted 20 February 2012 - 08:01 AM

Im sorry, everytime Im engineer this seems to be a problem. The smokes were great when im in a tank or an APC, they're great you just hit X and you have immunity to javelins and whatever, but its too good. They can poof another smoke in like 10 seconds, they don't even have to stay around their old smoke because by the time you shoot the next rocket they've already released another smoke. I've been playing this game for a while, but this problem is kind of annoying me, Im surprised nobody else sees a problem with this. If anything I'd like them increase the intervals between reload time for the smoke by maybe 5-8 seconds, because right now its unfair imho.

#2 HARRO PREAS3

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Posted 20 February 2012 - 08:20 AM

the thing is, it's balanced by loosing that vehicle slot, it's a choice between immunity from lock on ordnance, often a minor threat because, usually, not many people carry them, and when they do, you can boost behind cover, or take a hit on reactive, and they have 1 less javelin... if i'm going to pick smoke, i'm not going to pick it if it means i get away from the first one, and then i have to boost away from them again in 3 seconds... just not worth equipping in the first place... also, the tank has to be stationary in the smoke, leaving it a massive target, who can barely see anything.... sitting duck for the rest of the engineers/support guys...

Edited by HARRO PREAS3, 20 February 2012 - 08:22 AM.

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#3 Project

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Posted 20 February 2012 - 08:21 AM

Then use rpgs like a man.
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#4 FancyCharles665

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Posted 20 February 2012 - 09:13 AM

Smokes are ridiculous. I wish my girlfriend could increase the intervals between her smokes.
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#5 rabidladdergoat

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Posted 20 February 2012 - 10:38 AM

I'm with Project, instead of complaining about things untill they get nerfed take a second to think. 2 seconds to switch to a RPG on your next load out, problem solved.

#6 L3GITPRO

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Posted 20 February 2012 - 11:29 AM

View PostProject, on 20 February 2012 - 08:21 AM, said:

Then use rpgs like a man.

:D JIHAD JEEP!!!

Edited by L3GITPRO, 20 February 2012 - 11:29 AM.

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#7 PotatoFury

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Posted 20 February 2012 - 01:01 PM

the sit there and click x can be applied to jav too just stare and fire, Also most drivers dont even have smoke heck i dont even use it unless there more than 3 javers. Thermal/Zoom help so much in killing that imo its a good trade for either smoke/optics. But then smoke makes them a sitting duck for every other anti armor there is Heli/Tank/RPG/even c4 since smoke blinds the vehicle and since you need to be inside the smoke to dodge javs that have been launched
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#8 VW Man 53

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Posted 20 February 2012 - 04:37 PM

he has to sit inside the smoke which is just big enough to surround the tank, if he moves out of it at all you can hit him again. standing still tends to make it really easy for everybody else to rpg or c4 you.
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#9 HARRO PREAS3

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Posted 20 February 2012 - 06:35 PM

View PostVW Man 53, on 20 February 2012 - 04:37 PM, said:

he has to sit inside the smoke which is just big enough to surround the tank, if he moves out of it at all you can hit him again. standing still tends to make it really easy for everybody else to rpg or c4 you.

nigga, dats what i was tellin' you be FO' !
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#10 VW Man 53

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Posted 20 February 2012 - 07:49 PM

View PostHARRO PREAS3, on 20 February 2012 - 06:35 PM, said:

nigga, dats what i was tellin' you be FO' !
awh shet, i be buggin fo relez
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#11 Project

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Posted 20 February 2012 - 09:06 PM

c4 is the hardest drug.
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#12 L3GITPRO

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Posted 20 February 2012 - 09:45 PM

View PostProject, on 20 February 2012 - 09:06 PM, said:

c4 is the hardest drug.

yet very effective, no? :D

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#13 FrankDaTank1218

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Posted 20 February 2012 - 11:46 PM

Use support /w C4

Wait on 2nd story near window

Wait for tank to go below

Jump down and C4

Done!1
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#14 ABATTLEDONKEY

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Posted 21 February 2012 - 01:05 AM

Im a big time soflam/javs entheusiets and I agree that the smoke is fine the way it is. reasons listed by other members should be sufficient.

my only problem is that its a timing game, and the tank can move outside the smoke and still be impervious to the lock (on PC at least).

#15 RNCoetzee

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Posted 22 February 2012 - 03:48 PM

I've no problem with tank vs Javelin, if they smoke - i don't just shoot at them because they will smoke anyway, i leave enemy tank for RPG/SMAW guys and going for objectives...My favorite target is scout helicopter like Venom - you can get many kills there! :)

But the problem is attack helicopter vs javelin/stinglers/AA missiles...

Any Anti-Air missile can't lock on it when pilot are using ECM Jammer and gunner using Stealth...it makes nearly impossible to stop spawn killing from helicopter. Map like Gulf of Oman, if you are in US Team there is no way to win this round if they have chopper like that because SU-35 protect their helicopter and i'm trying my best protect our tanks, apc, etc with F35....everytime i've got killed by SU-35. F35 sucks with dogfights against SU-35 - FACT!
One guy in YouTube has already Colonel 100 star (level 145) with two gold dogtags, and he is using attack helicopter only in BF3...really??? All what he can do is, go around objectives and do some spawn killing. I think the guys in helicopter are singing about their MVT medals and K/D ratio. Going for objectives is not helping in Gulf of Oman because captured objective will call enemy helicopter to do some spawn killing in our new objective :/

If you are infantry - how to stop spawn killing from helicopter if you are in US Team in Gulf of Oman??? Sometimes i need AA vehicle to stop spawn killing from helicopters...

Map like Wake of Island, i've no problem there because there is AA vehicle to stop from spawn killing....but "Gulp! of Oman" is pretty harder to beat Russian helicopter there because of ECM Jammer combo in one helicopter and we have no AA vehicle in this map :/

If you look at tank, they have only 3 upgrades in total because the driver use this upgrade thing, BUT helicopters have 6 in TOTAL!

I want tank like this with 6 upgrades in total same like helicopter when you have driver and gunner...sigh!

*sorry for long post =)

#16 ABATTLEDONKEY

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Posted 22 February 2012 - 06:47 PM

View PostRNCoetzee, on 22 February 2012 - 03:48 PM, said:

I've no problem with tank vs Javelin, if they smoke - i don't just shoot at them because they will smoke anyway, i leave enemy tank for RPG/SMAW guys and going for objectives...My favorite target is scout helicopter like Venom - you can get many kills there! :)

But the problem is attack helicopter vs javelin/stinglers/AA missiles...

Any Anti-Air missile can't lock on it when pilot are using ECM Jammer and gunner using Stealth...it makes nearly impossible to stop spawn killing from helicopter. Map like Gulf of Oman, if you are in US Team there is no way to win this round if they have chopper like that because SU-35 protect their helicopter and i'm trying my best protect our tanks, apc, etc with F35....everytime i've got killed by SU-35. F35 sucks with dogfights against SU-35 - FACT!
One guy in YouTube has already Colonel 100 star (level 145) with two gold dogtags, and he is using attack helicopter only in BF3...really??? All what he can do is, go around objectives and do some spawn killing. I think the guys in helicopter are singing about their MVT medals and K/D ratio. Going for objectives is not helping in Gulf of Oman because captured objective will call enemy helicopter to do some spawn killing in our new objective :/

If you are infantry - how to stop spawn killing from helicopter if you are in US Team in Gulf of Oman??? Sometimes i need AA vehicle to stop spawn killing from helicopters...

Map like Wake of Island, i've no problem there because there is AA vehicle to stop from spawn killing....but "Gulp! of Oman" is pretty harder to beat Russian helicopter there because of ECM Jammer combo in one helicopter and we have no AA vehicle in this map :/

If you look at tank, they have only 3 upgrades in total because the driver use this upgrade thing, BUT helicopters have 6 in TOTAL!

I want tank like this with 6 upgrades in total same like helicopter when you have driver and gunner...sigh!

*sorry for long post =)

This is interesting because I feel the exact opposite about the gulf of oman. I believe that it is the US that has the advantage. reason being is that the most valuable asset (by a long shot) on this map is a good javs/soflam team on those big ol towers. the easiest way to get there is by way of the trans heli, which the US has and the russians no not.

when I play gulf, with a good squad, we win every round as US because we ALWAYS have the tool we need to get to those towers. the US has time to maneuver to the outside edges of the map before coming in range of the soflam (giving them enough time to get on the towers), whereas the russkies can be truly bascamped by a soflam.

#17 TheWrongPlayer

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Posted 22 February 2012 - 07:36 PM

Its the rate at which you can smoke again is what pisses me off (I'm not a gay RPG-spammer like 90% of the rest of the players), so when I fire my ONE of FOUR Javelins [that often don't even disable in one hit], and he fires smokes, I'm like, "alright, let me just fire my second one--- oh wait, he's sitting in it. Okay, he's out... Javelin's out--- OH. SMOKE AGAIN. You're cool!!"

It's balanced because the other 2 choices are pretty solid (not so much thermal vision now, it seems to suck), because damn, in crease the timer to like, around 15 seconds.


OH, AND DON'T EVEN GET ME STARTED WHEN I'M IN A JET AND MY GUIDED MISSILE MISSES BECAUSE OF SMOKE. That's another 60 seconds and wrapping around again before I can fire something that takes TWO top-hits to kill. And that's if he never has someone repairing him OR reactive armor! Now look you made me do...

Edited by HardcoreHobo, 22 February 2012 - 07:37 PM.

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It's this kind of thinking that showed me the one single factor that changed Battlefield for the worse, was the sudden shift to locking-on weapons.

#18 ABATTLEDONKEY

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Posted 22 February 2012 - 08:37 PM

View PostHardcoreHobo, on 22 February 2012 - 07:36 PM, said:

Its the rate at which you can smoke again is what pisses me off (I'm not a gay RPG-spammer like 90% of the rest of the players), so when I fire my ONE of FOUR Javelins [that often don't even disable in one hit], and he fires smokes, I'm like, "alright, let me just fire my second one--- oh wait, he's sitting in it. Okay, he's out... Javelin's out--- OH. SMOKE AGAIN. You're cool!!"

It's balanced because the other 2 choices are pretty solid (not so much thermal vision now, it seems to suck), because damn, in crease the timer to like, around 15 seconds.


OH, AND DON'T EVEN GET ME STARTED WHEN I'M IN A JET AND MY GUIDED MISSILE MISSES BECAUSE OF SMOKE. That's another 60 seconds and wrapping around again before I can fire something that takes TWO top-hits to kill. And that's if he never has someone repairing him OR reactive armor! Now look you made me do...

tanks arnt like planes. they cant just get out of dodge when there is trouble. it takes time to get out of a jav range. if the smoke intervals were longer than the jav reload, then the smoke would be essentially useless. it would only buy you a few seconds instead of being a real counter measure to on type of weapon.

#19 PotatoFury

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Posted 22 February 2012 - 11:28 PM

View PostHardcoreHobo, on 22 February 2012 - 07:36 PM, said:

Its the rate at which you can smoke again is what pisses me off (I'm not a gay RPG-spammer like 90% of the rest of the players), so when I fire my ONE of FOUR Javelins [that often don't even disable in one hit], and he fires smokes, I'm like, "alright, let me just fire my second one--- oh wait, he's sitting in it. Okay, he's out... Javelin's out--- OH. SMOKE AGAIN. You're cool!!"

It's balanced because the other 2 choices are pretty solid (not so much thermal vision now, it seems to suck), because damn, in crease the timer to like, around 15 seconds.


OH, AND DON'T EVEN GET ME STARTED WHEN I'M IN A JET AND MY GUIDED MISSILE MISSES BECAUSE OF SMOKE. That's another 60 seconds and wrapping around again before I can fire something that takes TWO top-hits to kill. And that's if he never has someone repairing him OR reactive armor! Now look you made me do...
any longer smoke reload would mean every tank is sure to die and with that whats the point of having vehicles then when they get easily picked off at long range before it can accomplish anything. Also the fact is you're in less danger unlike an engineer trying to rpg a tank but you can do it from a far and all you need to do is stare.
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#20 L1ttlebear

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Posted 24 February 2012 - 01:24 AM

personally i think the smoke needs a total overhaul. Smoke is one of the most widely used non lethal substances employed by modern militaries...every tank has it, every squad has it(mission specific i suppose) every IFV, every APC, etc etc yet in BF its on a tank... mortar and a M320. Why so little smoke? you should have the option of equipping non thermal smoke as an infantry for rush maps and infantry maps or make it a support specific equipment as that kinda is his job definition :P Tank smoke should be deployed how it is in real life...a gigantic half circle of smoke that covers a large area. It would linger for a long time and he impossible to see through, though you COULD see the tank from above or behind. also make is a 60 sec cool down. This would mean that the MOMENT someone put smoke on their tank, both sides would need to change tactics or at least adapt. RPG and jav crews would immediately have to either wait for the tank to barrage through or loop around the the rear....the tank would need to either set a trap and kill all those who attempt to get to his behind or run through and attempt to out maneuver the enemy...OR simply turn tail and run waiting the 60 sec for another try. This would give the tank a solid defense while never making it unkillable. A patient Soflam would be able to retain lock from behind the cloud allowing the jav teams to remain firing and forcing the tank to rush forward into the salivating teeth of all the RPG guys. The current cotton ball that appears when the tank smokes simply does not allow for any tactics to evolve.
*my 2 cents*





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