Vehicle smokes are ridiculous
#1
Posted 20 February 2012 - 08:01 AM
#2
Posted 20 February 2012 - 08:20 AM
Edited by HARRO PREAS3, 20 February 2012 - 08:22 AM.
#3
Posted 20 February 2012 - 08:21 AM
#4
Posted 20 February 2012 - 09:13 AM
#5
Posted 20 February 2012 - 10:38 AM
#7
Posted 20 February 2012 - 01:01 PM
#8
Posted 20 February 2012 - 04:37 PM
#9
Posted 20 February 2012 - 06:35 PM
VW Man 53, on 20 February 2012 - 04:37 PM, said:
nigga, dats what i was tellin' you be FO' !
#11
Posted 20 February 2012 - 09:06 PM
#13
Posted 20 February 2012 - 11:46 PM
Wait on 2nd story near window
Wait for tank to go below
Jump down and C4
Done!1
Like it, subscribe, sh*t talk to me, its whatever.
#14
Posted 21 February 2012 - 01:05 AM
my only problem is that its a timing game, and the tank can move outside the smoke and still be impervious to the lock (on PC at least).
#15
Posted 22 February 2012 - 03:48 PM
But the problem is attack helicopter vs javelin/stinglers/AA missiles...
Any Anti-Air missile can't lock on it when pilot are using ECM Jammer and gunner using Stealth...it makes nearly impossible to stop spawn killing from helicopter. Map like Gulf of Oman, if you are in US Team there is no way to win this round if they have chopper like that because SU-35 protect their helicopter and i'm trying my best protect our tanks, apc, etc with F35....everytime i've got killed by SU-35. F35 sucks with dogfights against SU-35 - FACT!
One guy in YouTube has already Colonel 100 star (level 145) with two gold dogtags, and he is using attack helicopter only in BF3...really??? All what he can do is, go around objectives and do some spawn killing. I think the guys in helicopter are singing about their MVT medals and K/D ratio. Going for objectives is not helping in Gulf of Oman because captured objective will call enemy helicopter to do some spawn killing in our new objective :/
If you are infantry - how to stop spawn killing from helicopter if you are in US Team in Gulf of Oman??? Sometimes i need AA vehicle to stop spawn killing from helicopters...
Map like Wake of Island, i've no problem there because there is AA vehicle to stop from spawn killing....but "Gulp! of Oman" is pretty harder to beat Russian helicopter there because of ECM Jammer combo in one helicopter and we have no AA vehicle in this map :/
If you look at tank, they have only 3 upgrades in total because the driver use this upgrade thing, BUT helicopters have 6 in TOTAL!
I want tank like this with 6 upgrades in total same like helicopter when you have driver and gunner...sigh!
*sorry for long post =)
#16
Posted 22 February 2012 - 06:47 PM
RNCoetzee, on 22 February 2012 - 03:48 PM, said:
But the problem is attack helicopter vs javelin/stinglers/AA missiles...
Any Anti-Air missile can't lock on it when pilot are using ECM Jammer and gunner using Stealth...it makes nearly impossible to stop spawn killing from helicopter. Map like Gulf of Oman, if you are in US Team there is no way to win this round if they have chopper like that because SU-35 protect their helicopter and i'm trying my best protect our tanks, apc, etc with F35....everytime i've got killed by SU-35. F35 sucks with dogfights against SU-35 - FACT!
One guy in YouTube has already Colonel 100 star (level 145) with two gold dogtags, and he is using attack helicopter only in BF3...really??? All what he can do is, go around objectives and do some spawn killing. I think the guys in helicopter are singing about their MVT medals and K/D ratio. Going for objectives is not helping in Gulf of Oman because captured objective will call enemy helicopter to do some spawn killing in our new objective :/
If you are infantry - how to stop spawn killing from helicopter if you are in US Team in Gulf of Oman??? Sometimes i need AA vehicle to stop spawn killing from helicopters...
Map like Wake of Island, i've no problem there because there is AA vehicle to stop from spawn killing....but "Gulp! of Oman" is pretty harder to beat Russian helicopter there because of ECM Jammer combo in one helicopter and we have no AA vehicle in this map :/
If you look at tank, they have only 3 upgrades in total because the driver use this upgrade thing, BUT helicopters have 6 in TOTAL!
I want tank like this with 6 upgrades in total same like helicopter when you have driver and gunner...sigh!
*sorry for long post =)
This is interesting because I feel the exact opposite about the gulf of oman. I believe that it is the US that has the advantage. reason being is that the most valuable asset (by a long shot) on this map is a good javs/soflam team on those big ol towers. the easiest way to get there is by way of the trans heli, which the US has and the russians no not.
when I play gulf, with a good squad, we win every round as US because we ALWAYS have the tool we need to get to those towers. the US has time to maneuver to the outside edges of the map before coming in range of the soflam (giving them enough time to get on the towers), whereas the russkies can be truly bascamped by a soflam.
#17
Posted 22 February 2012 - 07:36 PM
It's balanced because the other 2 choices are pretty solid (not so much thermal vision now, it seems to suck), because damn, in crease the timer to like, around 15 seconds.
OH, AND DON'T EVEN GET ME STARTED WHEN I'M IN A JET AND MY GUIDED MISSILE MISSES BECAUSE OF SMOKE. That's another 60 seconds and wrapping around again before I can fire something that takes TWO top-hits to kill. And that's if he never has someone repairing him OR reactive armor! Now look you made me do...
Edited by HardcoreHobo, 22 February 2012 - 07:37 PM.

Quote
#18
Posted 22 February 2012 - 08:37 PM
HardcoreHobo, on 22 February 2012 - 07:36 PM, said:
It's balanced because the other 2 choices are pretty solid (not so much thermal vision now, it seems to suck), because damn, in crease the timer to like, around 15 seconds.
OH, AND DON'T EVEN GET ME STARTED WHEN I'M IN A JET AND MY GUIDED MISSILE MISSES BECAUSE OF SMOKE. That's another 60 seconds and wrapping around again before I can fire something that takes TWO top-hits to kill. And that's if he never has someone repairing him OR reactive armor! Now look you made me do...
tanks arnt like planes. they cant just get out of dodge when there is trouble. it takes time to get out of a jav range. if the smoke intervals were longer than the jav reload, then the smoke would be essentially useless. it would only buy you a few seconds instead of being a real counter measure to on type of weapon.
#19
Posted 22 February 2012 - 11:28 PM
HardcoreHobo, on 22 February 2012 - 07:36 PM, said:
It's balanced because the other 2 choices are pretty solid (not so much thermal vision now, it seems to suck), because damn, in crease the timer to like, around 15 seconds.
OH, AND DON'T EVEN GET ME STARTED WHEN I'M IN A JET AND MY GUIDED MISSILE MISSES BECAUSE OF SMOKE. That's another 60 seconds and wrapping around again before I can fire something that takes TWO top-hits to kill. And that's if he never has someone repairing him OR reactive armor! Now look you made me do...
#20
Posted 24 February 2012 - 01:24 AM
*my 2 cents*
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