
Next Battlefield 3 Patch - Not A Minor Fix
#1
Posted 16 January 2012 - 04:59 AM
#3
Posted 16 January 2012 - 05:23 AM
#4
Posted 16 January 2012 - 05:30 AM
#5
Posted 16 January 2012 - 06:15 AM
otherwise more fixes are welcome
#6
Posted 16 January 2012 - 06:29 AM
A twitter message taken out of a longer one. They talk about why they changed the VO swearing from Alpha to the final game because it was to offensive, then this guy ask if it can't be patched in.
And he answer the above message "It's not just a small "patch", it's shitloads of recordings with lots of actors + new code support."
With that he is saying its not so simple just to apply a patch with new VO's because its alot of recording and new code that need to be implemented.
Sorry guys had to inform you. https://twitter.com/#!/Macavoye/status/156542359297986560 https://twitter.com/#!/Macavoye/status/156886729842896896 https://twitter.com/#!/TomasDanko/status/156663160269578240
Edited by UpNSmoke225, 16 January 2012 - 06:42 AM.
#7
Posted 16 January 2012 - 07:43 AM
sick of the wait for even news
#8
Posted 16 January 2012 - 08:31 AM
#9
Posted 16 January 2012 - 09:46 AM
#10
Posted 16 January 2012 - 11:18 AM
Forget NERFING weapons just because the weak gamer cries about getting hammered by a realistically powered weapon. (this is meant to be a realistic tactical shooter not a shitty arcade fps like COD)
Patch the IRNV scopes back to original power or take them out of the game completely
Patch the flash lights again for outside power its still ridiculously bright in daylight
Increase the power of JAVs against armour and increase the bolt action sniper riffle(s) power to one shot one kill for head and torso shots, JOB DONE !
#11
Posted 16 January 2012 - 11:42 AM
Just fix the VOIP on ps3, I'm sick to death of nobody PTFO and I blame the crap VOIP for most of this. How can a squad work as a unit when they cant even speak to each other..
Forget NERFING weapons just because the weak gamer cries about getting hammered by a realistically powered weapon. (this is meant to be a realistic tactical shooter not a shitty arcade fps like COD)
Patch the IRNV scopes back to original power or take them out of the game completely
Patch the flash lights again for outside power its still ridiculously bright in daylight
Increase the power of JAVs against armour and increase the bolt action sniper riffle(s) power to one shot one kill for head and torso shots, JOB DONE !
[/quote] ^^^^ THIS!!!!!!!!!!!
#12
Posted 16 January 2012 - 12:56 PM
^^^^ THIS!!!!!!!!!!!
[/quote]
ohhhhhhhhhhhhhhhhh yyyyyyyyyeeeeeeeeesssssssss this ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
#13
Posted 16 January 2012 - 02:00 PM
^^^^ THIS!!!!!!!!!!!
[/quote]
Seconded.
#14
Posted 16 January 2012 - 03:24 PM
Just fix the VOIP on ps3, I'm sick to death of nobody PTFO and I blame the crap VOIP for most of this. How can a squad work as a unit when they cant even speak to each other..
Forget NERFING weapons just because the weak gamer cries about getting hammered by a realistically powered weapon. (this is meant to be a realistic tactical shooter not a shitty arcade fps like COD)
Patch the IRNV scopes back to original power or take them out of the game completely
Patch the flash lights again for outside power its still ridiculously bright in daylight
Increase the power of JAVs against armour and increase the bolt action sniper riffle(s) power to one shot one kill for head and torso shots, JOB DONE !
[/quote]
You complain about no one playing the objective, then ask for higher damage for BOLT ACTION sniper rifles. Pardon me, but those rarely go together.
This game is supposed to be realistic, but if you have played previous battlefield games, they are quite well balanced in my opinion.
Infrared scope was "Overpowered" as some put it, and DICE agreed and changed it. I don't know how it was on PS3, but if 9 out of 12 people on a team are using something, it's most likely OP. Even in MW2 (Yes, I said it, Don't cry) The UMP45 was incredible with silencer, but only 3 people tops would use it.
Play battlefield more, then repost your ideas.
#16
Posted 16 January 2012 - 06:29 PM
#17
Posted 16 January 2012 - 08:05 PM
Its realistic but at the same time they have to tweak things to make the game fair so someone can't just rack up kills based on the gun they chose and not the skills they've learned. I've adjusted to the new sniper class and I like the new sniper class. If they made one hit torsoe kills (head shots already kill in one hit, it may not always work but thats cause its just a video game that isn't always gonna be reliable.) then everyone would go back to being snipers camping in the bushes killing everyone from long distance with ease and no skill. [/quote]
In essence, the sniping would become like the most recent MOH, which ruined a potentially fun game.
#18
Posted 17 January 2012 - 12:40 AM
Its realistic but at the same time they have to tweak things to make the game fair so someone can't just rack up kills based on the gun they chose and not the skills they've learned. I've adjusted to the new sniper class and I like the new sniper class. If they made one hit torsoe kills (head shots already kill in one hit, it may not always work but thats cause its just a video game that isn't always gonna be reliable.) then everyone would go back to being snipers camping in the bushes killing everyone from long distance with ease and no skill. Attackers would not be able to claim objectives cause A. a bunch of snipers would easily pick off anyone going for a flag/mcom and B. a bunch of the attackers would sit back and try to snipe instead of actually attacking an objective. And who the hell said to take out the out of bounds? What do you wanna do? run out into the empty landscape where everything is low resolution and looks like crap? They want you to stay where the battle is. Theres always been an out of bounds.
[/quote][quote name='oxygenwaster201' timestamp='1326738597' post='80448']
Its realistic but at the same time they have to tweak things to make the game fair so someone can't just rack up kills based on the gun they chose and not the skills they've learned. I've adjusted to the new sniper class and I like the new sniper class. If they made one hit torsoe kills (head shots already kill in one hit, it may not always work but thats cause its just a video game that isn't always gonna be reliable.) then everyone would go back to being snipers camping in the bushes killing everyone from long distance with ease and no skill. Attackers would not be able to claim objectives cause A. a bunch of snipers would easily pick off anyone going for a flag/mcom and B. a bunch of the attackers would sit back and try to snipe instead of actually attacking an objective. And who the hell said to take out the out of bounds? What do you wanna do? run out into the empty landscape where everything is low resolution and looks like crap? They want you to stay where the battle is. Theres always been an out of bounds.
[/quote]
that last sentence is an outright lie. I dont mean to get on you but I hate the notion that Dice tells me how far I can flank the enemy. It really wouldnt be a big deal except that there is no way I can run(or drive) WAY outside the battle to get in the rear. the entire landscape of ground warfare has pretty much cut every map in half. in maps in BF2 and prior there were MANY maps that had absolutly no out of bounds. planes, tanks and boots all had the same playable space, and even though some of it was not that pretty or detailed, it was still usable and anyone with patience and a will to attack objectives found themselves in it quite often when a team got bogged down. biggest complaint about BFBC was the linear maps. those were caused by the out of bounds areas. now when a guy says " off with them let me move as I please" you get on his case. I say let us play the map the way we want and If I use half the round to get around the enemy by going so far off the grid that they cant even see me, I have still done 10x the work as a sniper in the back.
As per the rest of your post about the sniper rifles: my thoughts exactly.
#19
Posted 17 January 2012 - 12:41 AM
Actually this whole thing is inaccurate lol.. go back and dig up those tweets again and you'll see that this was taken out of context!!!!!
A twitter message taken out of a longer one. They talk about why they changed the VO swearing from Alpha to the final game because it was to offensive, then this guy ask if it can't be patched in.
And he answer the above message "It's not just a small "patch", it's shitloads of recordings with lots of actors + new code support."
With that he is saying its not so simple just to apply a patch with new VO's because its alot of recording and new code that need to be implemented.
Sorry guys had to inform you. [url="https://twitter.com/#!/Macavoye/status/156542359297986560"]https://twitter.com/...542359297986560[/url] [url="https://twitter.com/#!/Macavoye/status/156886729842896896"]https://twitter.com/...886729842896896[/url] [url="https://twitter.com/#!/TomasDanko/status/156663160269578240"]https://twitter.com/...663160269578240[/url]
[/quote][quote name='UpNSmoke225' timestamp='1326695347' post='80394']
Actually this whole thing is inaccurate lol.. go back and dig up those tweets again and you'll see that this was taken out of context!!!!!
A twitter message taken out of a longer one. They talk about why they changed the VO swearing from Alpha to the final game because it was to offensive, then this guy ask if it can't be patched in.
And he answer the above message "It's not just a small "patch", it's shitloads of recordings with lots of actors + new code support."
With that he is saying its not so simple just to apply a patch with new VO's because its alot of recording and new code that need to be implemented.
Sorry guys had to inform you. [url="https://twitter.com/#!/Macavoye/status/156542359297986560"]https://twitter.com/...542359297986560[/url] [url="https://twitter.com/#!/Macavoye/status/156886729842896896"]https://twitter.com/...886729842896896[/url] [url="https://twitter.com/#!/TomasDanko/status/156663160269578240"]https://twitter.com/...663160269578240[/url]
[/quote]
Kudos to you. good find. My faith in Dice has never been high since BF2 so ill believe that they are trying to make big changes when I see them.
#20
Posted 17 January 2012 - 02:01 AM
Its realistic but at the same time they have to tweak things to make the game fair so someone can't just rack up kills based on the gun they chose and not the skills they've learned. I've adjusted to the new sniper class and I like the new sniper class. If they made one hit torsoe kills (head shots already kill in one hit, it may not always work but thats cause its just a video game that isn't always gonna be reliable.) then everyone would go back to being snipers camping in the bushes killing everyone from long distance with ease and no skill. Attackers would not be able to claim objectives cause A. a bunch of snipers would easily pick off anyone going for a flag/mcom and B. a bunch of the attackers would sit back and try to snipe instead of actually attacking an objective. And who the hell said to take out the out of bounds? What do you wanna do? run out into the empty landscape where everything is low resolution and looks like crap? They want you to stay where the battle is. Theres always been an out of bounds.
[/quote]
As for the out of bounds i mean not being able to run into enemy non-cap for example 'carrier assault' and sabotage missions
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