
For the Javelin in Battlefield 3 to be effective against attack helicopters, teammates must utilize SOFLAM, CITV, or laser pointers to actually destroy the choppers. A soldier with the Javelin (engineer class) can't tag a target and take a shot. At least one other teammate must designate a target before a shot can be taken. A well focused squad that understands the word "teamwork" can potentially keep the enemy's choppers out of the sky, allowing their ground teammates to suppress the enemy. And for that matter, a losing team can make a comeback and win, with plenty of engineers and teammates designating targets in Battlefield 3 matches.
Adding to the debate is the fact that console players tend not to utilize the Javelin or laser designators as much as their PC counterparts do in Battlefield 3. So the reasoning behind this nerf request (and most nerfs) really boils down to: "My team sucks. DICE, please nerf the enemy's weapons, but leave my weapons alone." The Javelin may be very effective, but standing in it's way: flares, a good enemy pilot, and incompetent teammates.

Comments
#1 HARRO PREAS3
THE MESSIAH
Posted 15 January 2012 - 01:39 AM
but i don't think i missed everyone's point... yes, i heard reduce range quite early on, but that wasn't what I was talking about, because it would still be just as easy to lock on to and take down air vehicles, it would just be slightly more hassle... most people are acting like they are removing it from the game.
what about reducing the javelin's range (or guided shells) against air vehicles... that would mean snipers could still designate from far away, but it would be YOU who had to get closer to the target, leave the range against ground vehicles alone tho.
#2 Knightbird
General
Posted 15 January 2012 - 01:54 AM
Reducing the Javelin's range could very well work, but its range isn't even that bad as of now; but reducing the range of either is probably a good middleground for nering those combined weapons.
Im always close to my target when I Javelin.. but thats probably just something I personally do...
#3 Bernoulli
Private
Posted 15 January 2012 - 02:32 AM
#4 nogodonlyman
Private
Posted 15 January 2012 - 03:36 AM
This combo needs to be nerfed. It is unrealistic to be "sniped" by this combo at 50 meters. Their suppression effect is highly exaggerated and not realistic. Its sluggish projectile suffers from a high friction coefficient in reality, and the drop-off coefficient demonstrated in an accurate sim shows significant drop-off and variation in trajectory. All 7 rounds would certainly not land in the same hit box. This is not a f*****g rifle. Why would you design the round to perform as such? I cannot figure this out.
Beyond the logical inconsistencies I described it makes the game feel like the other MODERN shooter game. I enjoy BF3 precisely because of its aim to exist in a realistic physical environment. I bought BF3 because I am sick of the arcade run 'n gun style of the other MODERN shooter series. This combo equipped by 40% of either team (I'm annoyed when guys on my team use it as well as the opponent) is a one-sided slaughter making BF3 more like the other MODERN shooter. This is not the god d@mn other MODERN shooter. You have differentiated your product well, but if you wish to continue and improve the separation - this combo absolutely needs to be nerfed and updated to mimic a more realistic physical environment in line with the rest of the game.
Do you really want a gameplay experience like the other MODERN shooter?
I IMPLORE YOU TO CHANGE THE 12G FRAG/AUTO SHOT COMBO!
#5 IrishTeddi
Brigadier General
Posted 15 January 2012 - 04:13 AM
and since when did two people count as team work, how can that possibly be something large that balances it? it only takes two guys out of one game to take down all the enemy choppers, and there's no counter to that, no amount of team work can stop that javelin from being launched...
You don't seem to realize why most people are upset. When enough people piss and moan about getting owned by a particular method, DICE comes trumpetting in with some resolution that puts the majority of people who don't have an issue with it, out. How many snipers do you encounter that are completely useless to your team? I'd image many are. I've noticed just how many "lone-wolfers" there are in the recon class in this game.
That alone should tell you that the threat of a recon soldier working with an engineer soldier is'nt all that frequent, unless you're in a clan, or grouping up with friends. I see more people take out heli's with the stinger, than I do the Javelin.
They provide us all this realistic equipment, with unrealistic results. That's just the fact of the situation.
#6 IrishTeddi
Brigadier General
Posted 15 January 2012 - 04:14 AM
This combo needs to be nerfed. It is unrealistic to be "sniped" by this combo at 50 meters. Their suppression effect is highly exaggerated and not realistic. Its sluggish projectile suffers from a high friction coefficient in reality, and the drop-off coefficient demonstrated in an accurate sim shows significant drop-off and variation in trajectory. All 7 rounds would certainly not land in the same hit box. This is not a f*****g rifle. Why would you design the round to perform as such? I cannot figure this out.
Beyond the logical inconsistencies I described it makes the game feel like the other MODERN shooter game. I enjoy BF3 precisely because of its aim to exist in a realistic physical environment. I bought BF3 because I am sick of the arcade run 'n gun style of the other MODERN shooter series. This combo equipped by 40% of either team (I'm annoyed when guys on my team use it as well as the opponent) is a one-sided slaughter making BF3 more like the other MODERN shooter. This is not the god d@mn other MODERN shooter. You have differentiated your product well, but if you wish to continue and improve the separation - this combo absolutely needs to be nerfed and updated to mimic a more realistic physical environment in line with the rest of the game.
Do you really want a gameplay experience like the other MODERN shooter?
I IMPLORE YOU TO CHANGE THE 12G FRAG/AUTO SHOT COMBO!
Do you like hijacking threads much?...
Start your own thread on it, no one will listen to it here.
#7 nogodonlyman
Private
Posted 15 January 2012 - 05:31 AM
Start your own thread on it, no one will listen to it here.
This is an incoming nerf thread where the author asked for comments/opinions specifically on the topic of nerfing current weapons. Nerfing the 12G frag auto shotty combo falls into this category.
How do you not get that connection?
#8 cs_280zx
Lieutenant
Posted 15 January 2012 - 05:36 AM
far out...
#9 ABATTLEDONKEY
General
Posted 15 January 2012 - 07:42 AM
but i don't think i missed everyone's point... yes, i heard reduce range quite early on, but that wasn't what I was talking about, because it would still be just as easy to lock on to and take down air vehicles, it would just be slightly more hassle... most people are acting like they are removing it from the game.
what about reducing the javelin's range (or guided shells) against air vehicles... that would mean snipers could still designate from far away, but it would be YOU who had to get closer to the target, leave the range against ground vehicles alone tho.
Sorry Harro, but there is no reason why a good pilot cannot fly uncontested against a sea of soflams. there are many counters to a soflam/javi team including changing assaults and going atfer it on foot or via some other attack (like mortar maybe). ECM will reload faster than a soflam/javi can lock one and travel a distance of 400 yrds. theoretically you can sit at the outside edge of a soflams range all day spamming the ecm while you blast at it with rockets. instead of trying to fix the billion snipers, or ading depth to the game EA is worried about nerfing a great defensive weapons system because to many people had their Wheaties peed in.
#10 HARRO PREAS3
THE MESSIAH
Posted 15 January 2012 - 01:21 PM
i'm not using this topic as a vehicle for my gurning, i'm just making the point that i'm not just angry because i get killed by engineers all the time, i'm saying nerf things, because it would improve the game overall.
that's why i agree to nerfing the soflam/javelin combo, or, as i suggested in my post a while ago, changing it so it isn't so ridiculously easy to take helis down with this method... and just so you know i'm not bias towards helis, because i fly them a lot, i actually think the helis chain gun should be nerfed against vehicles and infantry, i get tonnes of kills as the gunner, and i can take out a tank in one strafe... that's not down to my skill, that's down to the gun i'm firing causing a huge amount of damage to vehicles and infantry. it just doesn't feel right when a tank is completely defenceless, and cant evade my shots, can do literally nothing but get out and run away, which he often doesn't survive... i think that he should have a chance to escape, an especially skilled pilot should be able to take it out in one strafe, but that should be difficult and rare, he should have to take 2, or even three to completely blow it up, giving the driver time to escape...
and sorry for TL;DRs, if you feel it's worth arguing, read it, if you don't, then...
#11 ABATTLEDONKEY
General
Posted 15 January 2012 - 06:47 PM
As to your first paragraph: I couldnt agree more. Not only with the example used (engi carbines should not OP assault rifles in CQ) but with the reason for the tweaking. I have been a long time advocate of using a nerf/buff option to improve gameplay rather than appease those who want their K/D to be easier to padd.
That being said, I do not think that the soflam is a tool which detracts from the game play. every vehicle has a counter to the soflam that pretty much makes it useless unless the javi team is in really close to the target. the soflam is also incredibly easy to kill, so long at you have splash weapons or really good aim. if you have neither, get the mav and make short work of it. If the javi team does pull it off, I see no reason to allow the children in the heli to bail ( like 99% of them do once their vehicle is badly damaged) and take away the kill from the javi team. let it be a one hit kill for helis, and let the helis deal with it appropriately, by either coming up with a good counter attack to destroy it, or by staying away from the area in which the soflam operates. could the soflam range be lessened? sure, but as it stands now the javi range is less than the soflam range which means that if the javi team is together the range is smaller anyways. really my best argument is that I have been shot down by a javi maybe 5 times. I fly helis all the time, and dont have problems with them even when the enemy uses more than one against me. Im a good heli pilot but im not the absolute best. I just know how to fly low and know where im allowed to go.
#12 rkb811
Lieutenant
Posted 16 January 2012 - 08:40 AM
I was severely disapointed with the in game performance of this weapon when the game came out, but if they make it even worse, I will lose alot of faith in dice making balanced game play. Pathetic damage + worse ammo capacity =/= balance
#13 Pumpulikivi
Private
Posted 16 January 2012 - 02:07 PM
#14 HARRO PREAS3
THE MESSIAH
Posted 16 January 2012 - 04:26 PM
I was severely disapointed with the in game performance of this weapon when the game came out, but if they make it even worse, I will lose alot of faith in dice making balanced game play. Pathetic damage + worse ammo capacity =/= balance
once again, this is not a simulator. it doesn't matter what the weapon does in real life, what matters is balance, if it isn't balanced, then it isn't worth playing. how are you severely disappointed with it? were you expecting it to automatically lock on and track a moving target, and then destroy it in one hit? how could you expect that, how could that be balanced?
#15 DaWeaselBoy
Private
Posted 16 January 2012 - 10:09 PM
If they see this through, I fear flashbacks of BF:BC Oasis. Complete ownage if the other team has a decent heli pilot, and nothing you can do about it but rage quit and find another server.
#16 rkb811
Lieutenant
Posted 17 January 2012 - 04:34 AM
once again, this is not a simulator. it doesn't matter what the weapon does in real life, what matters is balance, if it isn't balanced, then it isn't worth playing. how are you severely disappointed with it? were you expecting it to automatically lock on and track a moving target, and then destroy it in one hit? how could you expect that, how could that be balanced?
I'm disappointed because it takes me 3 javelin's to MAYBE destroy one tank. And then meanwhile, I've had an rpg hit my tank from the rear and it killed me instantly. If they want to give those rockets that kind of damage, the javelin should have the same benefit.. More over, when something like a fucking buggy only gets disabled by it, with no kills of the exposed passengers, something is severely wrong.
any typos are due to me using my phone on this post.
#17 HARRO PREAS3
THE MESSIAH
Posted 17 January 2012 - 08:39 AM
any typos are due to me using my phone on this post.
it takes two javelins to disable a tank, and once it's disabled, they can't move, and their health runs down to zero, and they explode. shoot two, them position your self behind the tank, where he can't see you for his own smoke. then wait for him to get out, shoot him, and steal his tank. not oped. it takes two RPGs to destroy from the back.
#18 blackdeath4u
Lieutenant
Posted 17 January 2012 - 01:02 PM
The jav alone takes 2 or 3... assuming no reactive armour or you hit the same area.
No one really uses the combo on xbox, so I dont see it as a problem for heli pilots.
Tanks guided shell is used alot though.... i think its a good thing. Most of the time i use the canister shell and hit the scout chops with it.
#19 Clone0785
Private
Posted 17 January 2012 - 03:37 PM
Hi my name is Clone and I play xbox cuz i'm to broke to buy a $1300 pc.
#20 Clone0785
Private
Posted 17 January 2012 - 03:38 PM