Quote
I'm working on a retweak of the accessories in the game currently, as I feel the player is limited in choice due to a few accessories being the clear winners in almost all categories. While this unfortunately means nerfing those that are over used, the goal here is to focus on improving the under performing and under used attachments. Additionally it is the intention for an unmodified weapon to offer the best balance of Recoil, Accuracy, and Stealth. [...] Again, I'm not promising this will go live, and I'm not promising there will be an update, I'm looking for feedback and a discussion.
Thanks, Alan "Demize99" Kertz
Foregrip
The Foregrip is for players who who are in close combat and highly mobile fighting situations. It reduces the horizontal recoil forces that make maintaining a consistant aim on target difficult, however it makes aimed shots more difficult.
Bipod
The Bipod is for Players who wish to setup a position and hold it against the enemy, or make long range shots effectively. When deployed recoil and dispersion are substantially reduced and scope sway is eliminated (except under suppression).
Suppressor
The Suppressor is for players who are mostly focused on Stealth. It uses low velocity rounds, which means better stealth at the cost of reduced range. The Suppressor adds bulk to a weapon due to its size, making firing from the hip more difficult, though a high quality Suppressor provides a small aimed accuracy bonus and reduces the muzzle rise when firing.
Heavy Barrel
The Heavy Barrel is for players who are focused on Accurate Aimed fire. It uses high velocity rounds, which means the bullet drop is reduced and the max range of the weapon is increased at the cost of an increase in auto fire dispersion. The Heavy Barrel adds bulk to a weapon due to its weight, making firing from the hip more difficult, though it gives a substantial increase in aimed accuracy bonus.
Flash Suppressor
The Flash Suppressor is for players who want some additional Stealth, without the range and accuracy penalties of a Suppressor. It works as a recoil compensator, reducing recoil, though it adds a slight bit of bulk making firing from the hip more difficult.
Target Pointer
The Target Pointer is for players who want to run and gun from the hip. The laser is visible, making the user more visibile to other combatants and thus less Stealthy.
Thanks, Alan "Demize99" Kertz
Foregrip
The Foregrip is for players who who are in close combat and highly mobile fighting situations. It reduces the horizontal recoil forces that make maintaining a consistant aim on target difficult, however it makes aimed shots more difficult.
- +34% reduction in horizontal recoil (adjust based on gun)
- -20% penalty to base accuracy when aimed
Bipod
The Bipod is for Players who wish to setup a position and hold it against the enemy, or make long range shots effectively. When deployed recoil and dispersion are substantially reduced and scope sway is eliminated (except under suppression).
- +Reduction in horizontal and vertical recoil (% depends on gun type)
- +Reduction in dispersion (% depends on gun type/ammo type)
- -Has to be setup to get the benefit
Suppressor
The Suppressor is for players who are mostly focused on Stealth. It uses low velocity rounds, which means better stealth at the cost of reduced range. The Suppressor adds bulk to a weapon due to its size, making firing from the hip more difficult, though a high quality Suppressor provides a small aimed accuracy bonus and reduces the muzzle rise when firing.
- +Does not appear on minimap when firing.
- +Reduces sound and visual muzzle signature
- -Reduced range for both min and max, damage stays the same.
- -50% penalty to base accuracy from the hip
- +25% bonus to base accuracy when aimed
- +10% reduced vertical recoil
Heavy Barrel
The Heavy Barrel is for players who are focused on Accurate Aimed fire. It uses high velocity rounds, which means the bullet drop is reduced and the max range of the weapon is increased at the cost of an increase in auto fire dispersion. The Heavy Barrel adds bulk to a weapon due to its weight, making firing from the hip more difficult, though it gives a substantial increase in aimed accuracy bonus.
- +Increased maximum range, damage stays the same.
- -25% increased dispersion per shot
- +50% bonus to base accuracy when aimed
- -25% penalty to base accuracy from the hip
Flash Suppressor
The Flash Suppressor is for players who want some additional Stealth, without the range and accuracy penalties of a Suppressor. It works as a recoil compensator, reducing recoil, though it adds a slight bit of bulk making firing from the hip more difficult.
- +Reduces visual muzzle signature
- +20% reduced vertical recoil
- -20% penalty to base accuracy from the hip
Target Pointer
The Target Pointer is for players who want to run and gun from the hip. The laser is visible, making the user more visibile to other combatants and thus less Stealthy.
- -Visible Laser
- +Laser can dazzle opponents
- +33% increase in base accuracy from the hip
So what's your opinion on this list? You may agree or disagree with these changes, but even if they do go into effect, remember that we were promised horns for cars over a month ago. Needless to say, I still can't honk at enemy players before I run them over. It will be a little while before we find out if these changes will be in the next update for Battlefield 3.

Comments
#1 L3GITPRO
Brigadier General
Posted 05 January 2012 - 12:57 AM
#2 Sting79
Sergeant
Posted 05 January 2012 - 12:58 AM
#3 Knightbird
General
Posted 05 January 2012 - 01:06 AM
The Suppressor is for players who are mostly focused on Stealth. It uses low velocity rounds, which means better stealth at the cost of reduced range. The Suppressor adds bulk to a weapon due to its size, making firing from the hip more difficult, though a high quality Suppressor provides a small aimed accuracy bonus and reduces the muzzle rise when firing.
+Does not appear on minimap when firing.
+Reduces sound and visual muzzle signature
-Reduced range for both min and max, damage stays the same.
-50% penalty to base accuracy from the hip
[b]+25% bonus to base accuracy when aimed
+10% reduced vertical recoil[/b][/quote]
I actually like this a lot. Im big into stealth, especially with the G53 and the M27
I particularly like the bolded items. The bonus to accuracy while aimed is awesome; Im always aimed... I don't shoot from the hip unless some fucker jumps around the corner and scares the shit out of me as we collide into each other. Good to have reduced vertical recoil too. I don't mind the reduced range
#4 ABATTLEDONKEY
General
Posted 05 January 2012 - 02:47 AM
#5 Knightbird
General
Posted 05 January 2012 - 03:13 AM
What a close minded statement. So since they happen to fix some issue with infantry warfare, all of a sudden they are only focusing on infantry and not vehicles; when the last patches have had numerous vehicle adjustments.. not to mention future patches.
Srsly..
#6 ABATTLEDONKEY
General
Posted 05 January 2012 - 03:26 AM
What a close minded statement. So since they happen to fix some issue with infantry warfare, all of a sudden they are only focusing on infantry and not vehicles; when the last patches have had numerous vehicle adjustments.. not to mention future patches.
Srsly..
[/quote]
knight come on. to claim that EA is putting serious effort into their vehicle warfare would just be downright insane. they dont even have 2 types of planes on any single map! my statement was true, this game is primarily focused on inf and in a big way. the issues in the inf side are small small small potatoes compared to the horrendous imbalances of the vehicle warfare and there are many more solutions one can utilize as a player to compensate for the problems when playing as inf. If EA was interested in selling our continued interest in this game as a whole, and not as an inf FPS there would be at least ONE balance suggestion for vehicles in that list.
#7 Knightbird
General
Posted 05 January 2012 - 03:52 AM
I'll give you that they have been focusing on infantry more but their vehicles are honestly amazing; certainly lacking in some places as everything can be improved in BF3 in general but I don't agree that the vehicles are "horrendously" imbalanced. In every game that I've been in the vehicle warfare has been pretty balanced. The Tank battles I've been in, as well as attack Helicopters; and I love the frickin Little Bird. Yes certainly vehicles DO need tweaks, ie AA/Planes, but I can only hope and assume its coming.
There are indeed 2 types of planes in each map; each side having their own plane; if you mean on each side having two different planes.. is that really a big deal? It would certainly be interesting but just doesn't seem like a deal breaker. The same could be said about having different tanks, different APCs, different Jeeps, etc.
In no way am I defending EA/DICE though, they certainly need to step up their game when it comes to patches and WHAT to patch. Im in the same boat with everyone else wondering what DICE is up to in their little cubicles all day .
Edit: I've had time to think this over on my drive home from work and I'll say this; Adding more vehicle variety, like different tanks/apcs, etc into the game would be awesome; so don't get me wrong, I'm all for improvement. I just think the current situation is as much of a "lost cause" as it seems
#8 GuyWithTheHat_
Advanced Member
Posted 05 January 2012 - 05:36 AM
#9 Project
General
Posted 05 January 2012 - 05:45 AM
knight come on. to claim that EA is putting serious effort into their vehicle warfare would just be downright insane. they dont even have 2 types of planes on any single map! my statement was true, this game is primarily focused on inf and in a big way. the issues in the inf side are small small small potatoes compared to the horrendous imbalances of the vehicle warfare and there are many more solutions one can utilize as a player to compensate for the problems when playing as inf. If EA was interested in selling our continued interest in this game as a whole, and not as an inf FPS there would be at least ONE balance suggestion for vehicles in that list.
[/quote]
You show your ignorance by thinking EA has anything to do with balancing.
#10 ABATTLEDONKEY
General
Posted 05 January 2012 - 05:52 AM
I'll give you that they have been focusing on infantry more but their vehicles are honestly amazing; certainly lacking in some places as everything can be improved in BF3 in general but I don't agree that the vehicles are "horrendously" imbalanced. In every game that I've been in the vehicle warfare has been pretty balanced. The Tank battles I've been in, as well as attack Helicopters; and I love the frickin Little Bird. Yes certainly vehicles DO need tweaks, ie AA/Planes, but I can only hope and assume its coming.
There are indeed 2 types of planes in each map; each side having their own plane; if you mean on each side having two different planes.. is that really a big deal? It would certainly be interesting but just doesn't seem like a deal breaker. The same could be said about having different tanks, different APCs, different Jeeps, etc.
In no way am I defending EA/DICE though, they certainly need to step up their game when it comes to patches and WHAT to patch. Im in the same boat with everyone else wondering what DICE is up to in their little cubicles all day .
Edit: I've had time to think this over on my drive home from work and I'll say this; Adding more vehicle variety, like different tanks/apcs, etc into the game would be awesome; so don't get me wrong, I'm all for improvement. I just think the current situation is as much of a "lost cause" as it seems
[/quote][quote name='Knightbird' timestamp='1325735541' post='79053']
I'll give you that they have been focusing on infantry more but their vehicles are honestly amazing; certainly lacking in some places as everything can be improved in BF3 in general but I don't agree that the vehicles are "horrendously" imbalanced. In every game that I've been in the vehicle warfare has been pretty balanced. The Tank battles I've been in, as well as attack Helicopters; and I love the frickin Little Bird. Yes certainly vehicles DO need tweaks, ie AA/Planes, but I can only hope and assume its coming.
There are indeed 2 types of planes in each map; each side having their own plane; if you mean on each side having two different planes.. is that really a big deal? It would certainly be interesting but just doesn't seem like a deal breaker. The same could be said about having different tanks, different APCs, different Jeeps, etc.
In no way am I defending EA/DICE though, they certainly need to step up their game when it comes to patches and WHAT to patch. Im in the same boat with everyone else wondering what DICE is up to in their little cubicles all day .
Edit: I've had time to think this over on my drive home from work and I'll say this; Adding more vehicle variety, like different tanks/apcs, etc into the game would be awesome; so don't get me wrong, I'm all for improvement. I just think the current situation is as much of a "lost cause" as it seems
[/quote]
knight,
I was in fact talking about having 2 different types of planes per team. for example on caspian, take out a fighter on each team and replace it with a ground attack plane (A-10/frogfoot). This would allow for an interaction between air and ground and add a dynamic to the game that, while small, would make a world of difference for pilots/AA crews. I think its fairly obvious that while you seem to be more inf focused then myself we really want the same thing when it comes down the the nuts and bolts. basically I want a wide variety of everything including inf. but if a map is inf, let it cater to inf. if its vehicles let it cater to vehicles and as it stands right now i do not feel that any map is truly vehicle based. It seems that in every map, in every mode this game is an INF FPS with vehicles to enhance the experience, not create it.
I know that my constant whining and complaining is in vain. Ha Ha I have my issues but i figured out that I am in a small group with my opinions. Im 24, but when it comes to my games I will freely admit that I am that old grump from the movie "up". I really struggle with the market trends in the gaming industry and have a great deal of resentment for the cause of the trend. If I had the brains to mod, and were the tools released, I would gladly spend the time to help create a great game, then shut up and go away.
#11 ABATTLEDONKEY
General
Posted 05 January 2012 - 05:54 AM
You show your ignorance by thinking EA has anything to do with balancing.
[/quote]
Well I guess my in[quote name='Project' timestamp='1325742310' post='79057']
You show your ignorance by thinking EA has anything to do with balancing.
[/quote]
Well I guess my ignorance is on full Display. Please elaborate on your post so that I understand what your trying to say. As far as i knew the game developer was pretty instrumental in game mechanics. BTW if this is an EA/dice differential post then Its a lost cause because i dont think ill ever get used to differentiating them.
#12 TheWrongPlayer
Lieutenant General
Posted 05 January 2012 - 06:47 AM
Yes, buff the Flash Supp and the heavy Barrel, and and definitely give AR's a heavy bonus with the bipod.
#13 TomaHawkEye
Sergeant
Posted 05 January 2012 - 08:51 AM
Surely time would be better spend on fixing game play issues, such as spawning right in front of an enemy or when you exit a vehicle you always seem to exit on the side the enemy is attacking you from.
#14 cardyfreak
Private
Posted 05 January 2012 - 12:04 PM
#15 Dummybait
Member
Posted 05 January 2012 - 12:08 PM
Why is it such a problem that some attachments are better than others? I don't see a problem with unlocking not so good attachments first, followed by better ones. It gives you something to work towards, and doesn't take long at all. Who cares if the crap ones are never used again? Why can't one weapon be better than another? As long as both teams/all players can unlock/use the better weapon or attachment, I really don't see a problem.
Surely time would be better spend on fixing game play issues, such as spawning right in front of an enemy or when you exit a vehicle you always seem to exit on the side the enemy is attacking you from.
[/quote]
You couldn't have said it better!
#16 blackdeath4u
Lieutenant
Posted 05 January 2012 - 12:55 PM
Why is it such a problem that some attachments are better than others? I don't see a problem with unlocking not so good attachments first, followed by better ones. It gives you something to work towards, and doesn't take long at all. Who cares if the crap ones are never used again? Why can't one weapon be better than another? As long as both teams/all players can unlock/use the better weapon or attachment, I really don't see a problem.
Surely time would be better spend on fixing game play issues, such as spawning right in front of an enemy or when you exit a vehicle you always seem to exit on the side the enemy is attacking you from.
[/quote]
I see your point, but you miss something. The thing they are going for is to make some attachments better for a situation, not so much better in general. I like using an AR in single fire from a decent distance.... today I use a supressor to do it, tomorrow i'll use the heavy barrel to get the range buff. I like the barrel now, it just made more sense to use the supressor for the recoil bonus.... now the added recoil of the heavy is gone, it makes more sense to use it on distance weapons.
All good changes in my mind. Why are people complaining? Any fix is better then nothing. Also, bombs please.
#17 Dummybait
Member
Posted 05 January 2012 - 02:07 PM
#18 Dummybait
Member
Posted 05 January 2012 - 02:16 PM
#19 GothicEmperor
Lieutenant
Posted 05 January 2012 - 02:29 PM
#20 GothicEmperor
Lieutenant
Posted 05 January 2012 - 02:31 PM