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Update: Patch has been launched for PC versions. No date on the console version yet.

Notes for Battlefield 3 November 22 patch. Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms. This Battlefield 3 update will be made effective on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.

We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process.


---- Client-Side Changes:

-- Visuals, Stability and Performance Fixes:

• General performance and loading time improvements
• “Black Screen” fix for an issue occurring on some PC Configurations
• Stereo and Rendering Support for Nvidia and AMD Graphics Cards
• Adjusted the “stuttering” encountered on some PC configurations.
• Fixed several Crashes when joining MP and Co-Op sessions
• Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
• Fixed visual corruption issues on certain Nvidia Cards
• Improved loading times for certain textures
• Added console command “GameTime.MaxVariableFps” to limit max FPS
• Added console command “UI.DrawEnable” to hide UI for screenshots / videos

-- Balance and Gameplay Adjustments (PC)

• Fixed a problem with high speed mouse movement
• Added back some missing Growlers on Kharg Island Conquest Large
• Added back EOR sound for SQDM and TDM
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
• Fixed a problem with revived players not suffering suppression
• Fixed a problem with the camera when being revived in COOP
• Added joystick deadzone setting
• Fixed sound for when climbing ladders
• Fixed an issue with some weapon sounds in first person
• Fixed a swim sound loop error
• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.
• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
• Increased the damage of the 44 Magnum slightly.
• Increased the range and minimum damage of the .357 Round from the MP412 Rex.
• Increased the range of all .45cal and 9mm weapons.
• Slightly increased the range of the P90 and MP7 and PDW-R.
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
• Increased the damage and range of the 40mm BUCK rounds.
• Reduced the damage .50cal weapons do against Helicopters.
• Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
• Added round duration and ticket summary at EOR
• Advanced squad polish – should be more intuitive
• Significant changes to the Join Squad functionality (see below)
• Fixed a problem regarding keybindings while playing
• You should now get a better error message when being disconnected via Battlelog

---- Server Update Highlights

• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings


-- Share your profile and stats with new Battlelog functionality

• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server


-- Quick notes on Squad changes in the Nov 22 update

• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text


-- A detailed look at Squad refinements

A detailed look at Squad refinements

Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.

First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.

For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.

After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.
Promoted from Patch details

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#1 Nartiq

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Posted 22 November 2011 - 04:23 AM

No mention of the tac lights

#2 Jikdor

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Posted 22 November 2011 - 05:04 AM

Nice finally some fixes. But where are the car horns they promised?
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#3 PotatoFury

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Posted 22 November 2011 - 05:21 AM

some issues fixed but still alot of stuff seems to be are unfixed or could use an improvement. Maybe its because they focused on the games issues with hardware/crashing? but still i hope another patch comes soon game still needs some work
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#4 Random

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Posted 22 November 2011 - 05:37 AM

AA turrets have not been balanced, made more powerful??

Damn you Dice, I just hate the AA fire while I'm flying my jet AND in Canals.. that thing over there is just wayy overpowered, and usually I'm the only guy spamming it with a smaw.. - and getting killed.
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#5 PotatoFury

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Posted 22 November 2011 - 05:51 AM

Th[quote name='Random' timestamp='1321940236' post='73852']
AA turrets have not been balanced, made more powerful??

Damn you Dice, I just hate the AA fire while I'm flying my jet AND in Canals.. that thing over there is just wayy overpowered, and usually I'm the only guy spamming it with a smaw.. - and getting killed.
[/quote]
I agree the aa buff is no way needed. As it stand the AA is the best anti-infantry vehicle and does very well against armor esp over long ranges due to the lack of bullet drop, fast bullets and quick movement.
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#6 albinochase

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Posted 22 November 2011 - 06:05 AM

Wtf, whyd they nerf the G3A3!? Noone even uses it but me -_- and haha IRNV remains the same unless they didnt mention it!
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#7 rkb811

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Posted 22 November 2011 - 06:27 AM

No mention of giving the javelin more ammo or damage... Or at least decreasing the lock time. They seriously need to give that thing some kind of edge to make it worth using over the regular rockets.
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#8 Nuke1st

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Posted 22 November 2011 - 07:01 AM

No mention og the faster popup of commo-rose!! its to slow!!! RAWR!!!!! And they havent nerfed th AA guns?? I mean its ok againest infantry to increase it... but no decrease againest jets??!! Man it simply isnt as fun as BF2 gameplay... I want that good ol' BF2 gameplay with the commander, and those really spread out maps.. Even Caspian feels packed in compared to Wake, Oman and Fushi...
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#9 Synthol

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Posted 22 November 2011 - 07:09 AM

nerf the tank armor FFS

#10 pogobull

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Posted 22 November 2011 - 07:31 AM

WOW,this is huge. nice work DICE

#11 TomaHawkEye

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Posted 22 November 2011 - 09:10 AM

No colour blind mode yet? :cry:
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#12 Jikdor

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Posted 22 November 2011 - 09:16 AM

Hmm, my game is not patching, battlelog says I need to update my game but Origin says it's up to date :S
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#13 Flowhawk

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Posted 22 November 2011 - 09:18 AM

Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.

I don't get?
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#14 Splotch

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Posted 22 November 2011 - 09:24 AM

[quote name='Jikdor' timestamp='1321953403' post='73873']
Hmm, my game is not patching, battlelog says I need to update my game but Origin says it's up to date :S
[/quote]

Same. What are we doing wrong???

Edit: "To solve this, you need to right click on the game in Origin and select repair. One of many, many annoying problems."
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#15 stuhac

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Posted 22 November 2011 - 09:50 AM

• Fixed a problem regarding keybindings while playing

Does this mean we can rebind Q (spot) to another key now?

#16 Demizer

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Posted 22 November 2011 - 10:16 AM

Hopefully they fixed com on ps3.
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#17 Demizer

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Posted 22 November 2011 - 11:48 AM

[quote name='Flowhawk' timestamp='1321953497' post='73874'] Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles. I don't get? [/quote]
i think it means increases the range before the bullet drops.. i dk
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#18 evilneil

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Posted 22 November 2011 - 12:04 PM

"Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list."

Seriously why cant they do it right, let us make our own squads like in BF2, because the problems remains when I go into a 64 player server with friends, and all the squads are full or a bunch of D bags have them locked then we still cant play together...

#19 Ravajava

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Posted 22 November 2011 - 12:27 PM

[quote name='Synthol' timestamp='1321945746' post='73862']
nerf the tank armor FFS
[/quote]

Nerf the tank armor? They already get disabled in 2-3 hits, destroyed in another 1-2. I think tanks are one of the few things really working well in this game.
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#20 AMABFPSing

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Posted 22 November 2011 - 01:03 PM

Anyone knows how big the patch is? Or how long it takes to download on crappy internet?